This will be our final online discussion for the course - it will be posted in our BlackBoard section soon and should be responded to there.
Posted on BlackBoard - 7/28/08
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The authors of Meaningful Learning with Technology begin in Chapter 1 by establishing a framework in which standardized tests that assess decontextualized skills are seen as definers of instructional efforts to be avoided. On the other end of the spectrum, project-based learning is presented as a contextualizer through which meaningful learning may be fostered. There may be much territory that lies between the two extremes that is not explored or explained in this book.
Below are some types of technology-based resources that are either commonly used in our schools or which are becoming more and more commonplace. These are either touched on or not explored fully in the book.
How do we fit the following types of resources into our concept of worthwhile technology applications used for instruction with ESL students? Are they more aligned with the goals of the standardized testing culture, or with that of the project-based learning philosophy?
Review enough of the resources below so that you are sufficiently informed to enter into the discussion, then give your opinion to the above Questions.
I. Simple Games and Quizzes
Activities for ESL Students http://a4esl.org/
Free Online Games Develop ESL Students' Language Skills http://www.techlearning.com/story/showArticle.php?articleID=196604915
II. Virtual Reality Games
III. Student Response Systems