In Class Activity #3 – Sampling Software-Driven Structured Learning Experiences
1) Tom Snyder Productions “Science Court” DEMO:
The above is an example of how some very creative software engages students in collaborative work, actually modeling the act and processes of collaboration. Also, in this demo note how the publisher is making the implementation and student/computer deployment clear and how it is thought out beforehand.
2) Shedd Aquarium “Mytery of Apo Island”
A thought provoking structured experience involving a variety of thinking, learning, teaching, and fun… also a good software-driven opportunity for collaborative learning.
As part of a team of 3 – 4 go through the experience yourself while focusing on how you would use this resource, implement it with your students, and create support for your students’ particular needs as learners.